Monday, November 16, 2009

AMD DX11 interview with yours truly

AMD did an interview with me about our work with Frostbite 2 and DirectX 11 which is now available online on the AMD game website.

The interview became longer than we expected, so the full interview in an easier to read PDF format is also available here (recommended version).

AMD was also nice enough to put up a small Frostbite info page, nothing too fancy but good to have.

Wednesday, November 11, 2009

"Parallel Futures of a Game Engine"

I held one of the keynotes at the Intel Dynamic Execution Environment Symposium today (what a lovely concise conference name!). It's an internal Intel conference but as I'm an external speaker, I'm able to make my slides public.

I called my talk "Parallel Futures of a Game Engine":

Game engines have long been in the forefront of taking advantage of the ever increasing parallel compute power of both CPUs and GPUs. This talk is about how the parallel compute is utilized in practice on multiple platforms today in the Frostbite game engine and how we think the parallel programming models, hardware and software in the industry should look like in the next 5 years to help us make the best games possible.

It was a good and healthy process, while preparing this talk, to gather up both my own and our collective thoughts and experiences that we've had over the last few years. In order to try to build up and present a reasonably coherent vision and idea, which I think I succeeded with.

The talk is a bit of collection of some old material together with some new thoughts and conclusions about parallel programming models.

If you have any comments, ideas or further thoughts I would love to hear them!
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