Friday, November 24, 2006

SIGRAD Frostbite presentation over

The keynote presentation I held at SIGRAD 2006 (mentioned earlier) last wednesday went really well and was very much appreciated by the (mostly) students, teachers and professors at the conference which is fun.

Before the presentation we showed an in-game captured movie from a Battlefield: Bad Company build (Xbox 360) that also was very well received. Happend to be the world-wide premiere of any moving pictures from both BFBC and Frostbite which is kinda cool :) The movie should be released to the public very soon now.

I'm going to look into if it is possible to release the presentation as well, it's very technical and quite text-heavy so could be a good read for people interested in rendering and/or engine architecture.

Since the presentation went so well, and wasn't as difficult as I first thought it would be, I will most likley try to get a presentation together for GDC or SIGGRAPH next year of a Frostbite system or technique. That would be even more fun.

5 comments:

Unknown said...

The public demands the slides!

Anonymous said...

I'm happy that it went well. If you're doing another on SIGGRAPH next year I'll make sure that I'll be there. :)

Mattias Adolfsson said...

coolers

Anonymous said...

Hi,

It would ceratinly be interesting to see the slides, are you still planning on releasing then.

All the best

Mike

Nikolay Shopik said...

Looks like still no new screens, but anyway we all already know what this engine bring us.
1)New gameplay because of new interactive destructive environment.
2)New generation of graphics
And thats it!

What about network code? this is BF2 weakest point(just look at quake engine based games, where network code are perfect).
Additional features?
Like more ways to observe game, spectators must have ability look from first person view, etc.

There many things too add.